Compute position change with velocity, time, and acceleration
Solve for displacement using constant velocity, kinematics, or average velocity with unit switching and LRU-style bidirectional solving.

Core Function
The Displacement Calculator is a versatile tool designed to determine the change in position of an object. Unlike distance, which measures the total path traveled, displacement focuses solely on the "straight-line" gap between where you started and where you ended.
What It Solves
This tool solves a variety of physics problems, from simple constant-speed motion to complex scenarios involving acceleration or multiple velocity segments.
Who Should Use It
π‘ Pro Tip:
If you're analyzing a vehicle's performance, you might also find our Acceleration Calculator useful for a deeper dive into motion dynamics.
Choose Your Mode
Select between Constant velocity, Kinematics (initial/final velocity), or Average velocity (multiple segments).
Enter Known Values
Input the data you have. For example, in Constant Velocity mode, enter the speed and the time duration.
Select Units
Use the dropdowns to switch between meters, kilometers, miles, or even complex time units like hours/minutes/seconds.
Get Instant Results
The calculator automatically solves for the missing variable (highlighted in blue). You can even type into the blue field to reverse-calculate!
Example: Calculating Displacement
If a car travels at a constant 60 mph for 2 hours, simply enter "60" in velocity and "2" in time. The calculator will instantly show a displacement of 120 miles. You can also try entering the displacement and velocity to reverse-calculate the time needed!
You drive 10 miles to work and 10 miles back home.
A sprinter starts from rest (0 m/s) and reaches 10 m/s in 4 seconds.
Using the Kinematics mode, the calculator finds the displacement is 20 meters.
A plane flies at 500 km/h for 30 minutes, then slows to 400 km/h for 1 hour.
Using Average Velocity mode with 2 segments, the total displacement is 650 km.
Calculating the position of a probe moving through a vacuum with constant acceleration.
Pair this with our Scientific Notation Calculator for astronomical distances.
Find Shortest Distance
You need to find the straight-line distance between two points.
Work with Vectors
Direction matters in your calculation (velocity vs. speed).
Handle Changing Speed
You have varying velocities and need total position change.
β οΈ Not Suitable For:
Calculating fuel consumption or tire wear, as those depend on the total distance traveled, not just the displacement.
Watch Your Units!
Mixing meters per second with hours will lead to errors. Our calculator handles the conversion, but always double-check your input units.
Direction Matters
In physics, moving "backwards" is often represented as a negative velocity. Use negative signs to indicate opposite directions.
Bidirectional Solving
Don't just solve for displacement. You can enter the displacement and time to find the required velocity!
d = v Γ tWhere d is displacement, v is constant velocity, and t is time.
d = vβt + Β½atΒ²Where vβ is initial velocity and a is acceleration.
d_total = Ξ£(v_i Γ t_i)The sum of displacements for each individual time segment.
It's the most common point of confusion in physics. Think of it this way:
Distance (Scalar)
"How much ground an object has covered."
Always positive. If you walk in a circle, your distance increases with every step.
Displacement (Vector)
"How far out of place an object is."
Can be positive, negative, or zero. If you walk in a circle and return to the start, your displacement is zero.
No. Displacement is the shortest path (a straight line) between two points. Any other path taken will be equal to or longer than that straight line.
If the velocity changes at a constant rate, use the Kinematics mode. If it changes in steps, use the Average Velocity mode with multiple segments.
Displacement only cares about your final position relative to your starting position. If you go for a 5-mile run and end up back at your front door, your net displacement is zero.
Our calculator automatically converts units for you. You can enter velocity in mph and time in minutes, and it will correctly calculate the displacement in your chosen unit (e.g., meters).
While this calculator is highly accurate for theoretical physics, please be aware of the following limitations:
Ideal Conditions
The calculator assumes ideal conditions with no air resistance unless factored into acceleration manually.
Linear Motion Only
It works for straight-line motion. Curved paths require advanced calculus techniques.
Not for Navigation
For educational use only. Not suitable for critical safety-of-life navigation decisions.
Disclaimer:
This tool is provided for educational and informational purposes. Results should not be relied upon for engineering design, safety-critical applications, or professional decision-making without proper validation by qualified professionals.
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