Calculate kinematic variables for uniformly accelerated motion
Input any three SUVAT variables to solve for the remaining two.

Input exactly three values to solve for the remaining two. If no results appear or you see Infinity, the scenario is physically impossible.
This SUVAT calculator helps you solve 1D motion problems with constant acceleration. You enter any three of the five kinematics variables, and the calculator solves for the remaining two.
✅ SUVAT works best when acceleration is constant (or approximately constant) — like a car accelerating steadily, a ball under gravity (ignoring air resistance), or a trolley rolling down a gentle ramp.
Who typically uses SUVAT?
Need full 2D motion (angles, trajectories, range)? Check our Projectile Motion Calculator. If you’re reviewing how you performed on a past paper, our Test Grade Calculator can help.
The calculator is designed for the classic “three knowns, two unknowns” workflow. Use the unit selectors next to each input if you need to switch between meters/feet or seconds/minutes.
Pick a sign convention
Decide what counts as the positive direction (e.g., “up” or “to the right”). Keep that choice consistent.
Enter exactly three values
Input any three of . The other two fields will become results.
Sanity-check the output
Watch out for negative time or impossible combinations. If your scenario is inconsistent, the calculator will show a warning under the relevant field.
Inputs: , ,
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Interpretation: after 5 seconds of steady acceleration, the object is moving at .
Inputs: , ,
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Interpretation: the average velocity is , so over 3 seconds you travel 24 m.
Start with a simple velocity–time picture. With uniform acceleration, velocity changes in a straight line, so the acceleration is the slope.
Acceleration as a rate of change
If velocity changes from to over time (starting at ), then:
This is the velocity update formula: initial velocity plus “acceleration × time”.
Displacement is “where you end up relative to where you started”. It can be zero even if you moved around and came back.
With constant acceleration, the velocity–time graph is a straight line. Displacement is the area under that line:
If you substitute into the average-velocity formula, you get a version that uses :
And if you instead substitute , you get the “final-velocity” form:
Sometimes you want an equation that doesn’t involve time. A common trick is to eliminate by combining the velocity and displacement formulas.
One clean route (shown as a chain):
This is the “no time” equation — great when you know displacement but not how long it took.
SUVAT is just an acronym for the five variables in constant-acceleration motion:
The letters
Fun fact: the order is basically a mnemonic choice. It could have been “TUAVS”… but we’re glad it wasn’t.
The calculator is great for checking your work — but you’ll learn faster if you try the algebra first, then use the calculator as a backstop. In an exam, you can’t rely on a website.
Starting from rest, you cover in . What speed are you moving at when you reach the door?
Step 1: Find acceleration from displacement
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Step 2: Find final velocity
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Answer: .
You start from rest and accelerate at for . What is your final speed?
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Answer: .
Two seconds after you start, someone begins from rest at the door and accelerates at . Using your Q2 motion, will they catch you before you reach the end?
Use the calculator twice: once for you (to find the time to reach 50 m), and once for the chaser. The “who arrives first” answer is the one with the smaller .
Suppose you already have a nonzero speed when you enter the corridor. How does that change your chance of getting caught?
Hint: treat your starting speed as and solve for the required to cover 50 m.
“But Sir… why learn SUVAT if I can just use a calculator?”
The best answer is: learning SUVAT teaches you how to pick the right model, spot impossible inputs, and explain your reasoning. A tool can compute — but you still want to understand.
If you know , , and , you can use the no-time equation:
Example: , ,
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There are five standard SUVAT equations for constant acceleration. They connect the five variables .
You can rearrange these to solve for different unknowns — the calculator does that rearrangement for you.
Use:
With , , :
Most often, it’s because the inputs contradict constant-acceleration motion — for example, asking for a change in velocity with , or an unreachable displacement that would require taking the square root of a negative number.
Yes — negative values are often necessary. For instance, if you choose “up” as positive, gravity is . The key is consistent sign convention.
SUVAT assumes a 1D model with constant acceleration. If acceleration changes with time, or motion is truly 2D/3D, results may be misleading.
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